Final Fantasy Ix Amano Final Fantasy Vi Concept Art
The primary character and monster designer for the earlyLast Fantasy titles was Yoshitaka Amano, whose incredible artwork had to be condensed into sprites, meaning that most of their original beauty was lost in the accommodation process.
As time went on and the video game hardware became stronger, it became easier for the designs that were fabricated on paper to make their way into theFinal Fantasygames.
The fact that the locations were oft just a static image (at least untilFinal Fantasy Ten) and the monsters were simply 1 sprite meant that it was easier for them to look impressive. The real prey of theFinal Fantasysprite era were the playable characters, as they ofttimes looked nothing like the beautiful concept art that was created for them by Amano.
The artwork of theFinal Fantasyseries has been released in many different books and magazines over the years, most of which would never have left Japan if information technology weren't for the work of passionate fans. These have included pieces of concept art for characters, monsters, and locations that never made their fashion into the games, even though they really should have. These pieces of art have given us a glimpse into what should take been.
We are here today to discover the unused pieces of concept art for theFinal Fantasyseries that should have been included in the games - from the original blueprint of the Ultimate Weapon, to the original epic battle that awaited Bahamut inFinal Fantasy Xv.
Here are the 20 Unused Final Fantasy Concept Art Designs Style Improve Than What Nosotros Got!
20 Ultimate Weapon Almost Had A Different Blueprint
One of the benefits of the English version ofFinal Fantasy VIIcoming out later than the original in Japan is that we were given a more complete view of the Weapon monsters. In the Japanese version ofConcluding Fantasy VII,you could but fight Ultimate Weapon, with the battles confronting Diamond Weapon, Emerald Weapon, and Blood-red Weapon being added for the western releases.
Ultimate Weapon wasn't originally a Weapon monster at all. Instead, it was a unlike creature called the Onyx Dragon.
The final design of Ultimate Weapon gave it several spiked horns on its head, while the Onyx Dragon only had two that pointed downward, giving it a more demonic advent. Onyx Dragon also had artillery that ended in ii claws instead of hands and a bipedal design, rather than the centaur-like body that it had in the final version of the game. It seems every bit if the Onyx Dragon's design was divide into two, with the head & wings being used for Ultimate Weapon and the body and claws existence used for Cherry Weapon.
nineteen The Phoenix Almost Debuted In The Original Final Fantasy
The Phoenix is a recurring creature in theFinal Fantasyseries, where information technology has ofttimes appeared as a summon that can revive fallen comrades while also dissentious the enemy with a fire attack.
The Phoenix debuted inFinal Fantasy Fiveas a summon, merely it was originally going to appear in the kickoffFinal Fantasygame, which would accept made it one of the few recurring creatures that had been in the serial since day one. Yoshitaka Amano created a blueprint for a Phoenix monster that would accept been fought at some betoken in the game, merely information technology went unused, making it ane of the few creature designs that he made for the originalFinal Fantasythat never actually appeared in the game.
18 Kain Virtually Had A Improve Design
Kain Highwind's design was based on Ricard Highwind fromFinal Fantasy II -which meant that he wore a heavy suit of armor with a draconic design and used lances and spears in combat. Kain's blueprint would proceed to course the basis of nigh every other Dragoon in the serial.
Kain Highwind was originally going to have a totally unlike design, with his dull suit of armor replacing a colorful and striking suit of wearing apparel. Kain is never seen out of armor inFinal Fantasy 4,and so this design went unused. It seems that elements of Kain Highwind's unused outfit were given over to Edward, every bit his clothes and colour scheme bears a resemblance to the ones originally worn by Kain.
17 We Virtually Saw Exdeath's True Form
Exdeath fromConcluding Fantasy Vis never shown outside of his armor until the end of the game, at which bespeak he returns to his original class (a giant tree) and uses the power of the Void to transform into a sprawling monstrosity called Neo Exdeath. The question of what exactly was inside Exdeath's armor was something that fans wondered about for years.
Exdeath was created from evil spirits that were jump inside a tree, and then why did he take a human being looking form?
Yoshitaka Amano created concept art for Exdeath's body, where he has dark skin and white pilus and is adorned in the clothes of a sorcerer. This outfit was far more interesting than the suit of armor that Exdeath is sporting throughout the game and information technology's a shame we never saw him like this during a boss boxing.
16 Squall Was Almost Propping Upwards Rinoa On The Encompass Of Final Fantasy 8
Final Fantasy IVwas the first game in the series to utilise a recurring style for the logo of the serial, with the name beingness placed in forepart of an image of something important in the game, like the Falling star inFinal Fantasy VIIor the Oracle inLast Fantasy XV. Last Fantasy VIIIwas meant to be the serial' offset try at basing a game around a beloved story. This was reflected in the logo of the game, which shows Rinoa and Squall holding each other.
The logo forFinal Fantasy 8underwent numerous different revisions before a design was called. The unused designs were far more than intimate and showed Squall belongings up Rinoa with an actual romantic expression on his face up, rather than the sorry confront that he is pulling in the concluding version of the logo.
15 Queen Brahne Had A Cat Couch
Queen Brahne is one of the most successful villains in theFinal Fantasyseries. With the help of Kuja, she managed to shell several different nations and bring them nether her control. Brahne had an army of bogus blackness mages and the stolen ability to summon eidolons, which she used to wipe cities from the map.
Queen Brahne may have been an omnicidal dictator, merely she still loved cats, particularly giant ones. In her concept art, she is seen using a behemothic half black/half white true cat as a couch, which presumably could likewise accept acted as a mount. The behemothic true cat never appears inFinal Fantasy IX,only Queen Brahne is shown belongings a big black cat in one of the portraits in Alexandria Castle.
xiv Leblanc's Outfit Was More than Conservative
Terminal Fantasy X-2is one of the games in the series that you may be embarrassed to play in front of other people, due to the skimpy outfits worn past the cast, the cheesy (and ofttimes terrible) voice acting, and the shameless fanservice that permeates the whole game.
Leblanc has one of the most objectified outfits in theFinal Fantasyseries, with its plunging neckline that drops low and shows off her undergarments.
This is to say nix of the cringe-inducing sequence where Yuna has to requite Leblanc a massage, resulting in some inappropriate noises. Leblanc'due south outfit was originally a lot more bourgeois and covered more than peel, with her clothes beingness more reminiscent of the kind worn by mages in the earlier games in the serial.
thirteen Ramuh Was Near A Pulse Fal'cie
Ramuh makes a brief advent as a fal'Cie inFinal Fantasy 13during an FMV sequence where he battles Ifrit. This curt cameo is all we run across of Ramuh in theFinal Fantasy XIIItrilogy. At that place were many different unused fal'Cie inFinal Fantasy XIIIand its sequels that were based on summons from earlier games in the series. Ramuh was ane of these, as he was originally meant to announced as a Pulse fal'Cie that towered over the landscape and smoked a huge pipe.
This version of Ramuh has a metallic structure on its back that consists of several circles being suspended over the landscape. These circles are a homage to the drums held by Raijin, the Shinto god of lightning. This homage is meant to reverberate Ramuh's status as a divine being.
12 Lightning Most Dressed Like A Penguin & Cait Sith
Lightning fromLast Fantasy XIIIwas an attempt at creating another aloof and cool main character, in the same mold as Cloud Strife and Squall Leonhart. This meant that Lightning was a totally serious graphic symbol who rarely goofed off or had any lite-hearted scenes.
The garb system inLightning Returns: Last Fantasy XIIIgave the players a gamble to dress Lightning in whatever outfits they liked, giving them a chance to make Lightning vesture comedic costumes or clothes that showed more peel than normal. Two of the unused garbs forLightning Returns: Final Fantasy XIIIwould accept allowed yous to dress Lightning as either a penguin or Cait Sith fromFinal Fantasy VII.It's unknown why these were cut, as there were plenty of other goofy garbs in the game.
11 Emperor Palamecia Had Several Different Demonic Designs
Emperor Mateus underwent a drastic concrete transformation over the course ofTerminal Fantasy Ii,like many of theFinal Fantasyvillains that came after him.
He started out looking similar an anime version of Jareth the Goblin King and concluded upwards looking like an armored demon.
The limitations of the Nintendo Entertainment System meant that the full design of Emperor Mateus couldn't exist shown during the concluding boxing ofTerminal Fantasy Two,and so the developers decided to just stick with the pinnacle one-half of his body. The original designs for Emperor Mateus depicted him every bit a much more sinister being, with one showing his confront cloaked in shadows, while another gives him a lion's maw. His suit of armor also underwent several changes, equally they originally featured optics incorporated into their designs.
10 Diabolos Was Almost A Fal'cie
Diabolos debuted inLast Fantasy 8as an optional Guardian Force that you needed to defeat in boxing. He was ane of the few summon monsters to ever be added into one of the older games, equally it was possible to acquire Diabolos inFinal Fantasy VI Advance.
Diabolos was planned to appear inFinal Fantasy XIIIas i of the fal'Cie. There were numerous different designs created for the Diabolos fal'Cie, ane of which resembled Anima fromFinal Fantasy Xand several that gave him a draconic appearance. The concept fine art for Diabolos didn't go totally unused, as some of his designs were reworked into the Faeryl and Aeronite bosses that appeared inFinal Fantasy XIII-2andLightning Returns: Final Fantasy Xiii.
9 The Elemental Fiends Almost Appeared Twice In Final Fantasy Nine
The idea of facing four bosses that each represents one of the classic elements is a recurring theme throughout theLast Fantasyseries, starting with the Four Fiends in the originalConcluding Fantasy.
Final Fantasy IXfeatures 4 elemental bosses, which are referred to as the guardians of Terra. At one indicate in the game, the party splits up then that they tin can fight all of the guardians at once. We only get to see the battle confronting Lich, with the fights against Kraken, Maliris, and Tiamat taking identify off-screen. Y'all would fight upgraded versions of each boss at a afterward betoken in the game. In that location is concept art for battles against the earlier forms of Kraken, Maliris, and Tiamat, as well as references to cutting battles against them in the files of the game.
eight Ghido Was Nigh A Giant Tree
Ghido is an important NPC inFinal Fantasy Five.The political party is initially shocked to discover that Ghido is a talking turtle, but whatsoever prejudice they hold against reptiles is brusque-lived, as Ghido proves to be a treasure trove of knowledge and fifty-fifty manages to go toe-to-toe with Exdeath.
The original grapheme blueprint for Ghido was that he would be a talking tree, which suggests that he may take been linked to the Neat Forest of Moore at some betoken during the evolution of Final Fantasy V.
This design was likely scrapped due to the fact that Exdeath is closely tied to trees and fifty-fifty transforms into one during the offset stage of the final boxing.
7 Lindblum Market Used To Be More than Colorful
Terminal Fantasy IXwas originally calledFinal Fantasy Gaiden,as it was going to be a separate championship from the mainline games that focused on nostalgia for the older titles. This is whyFinal Fantasy IXfeatures so many references to the Nintendo era of the series and why information technology uses a standard medieval fantasy setting.
The metropolis of Lindblum suffered from the generic fantasy setting past having a slow market district, which was all well-nigh being blank-bones and functional. The original intention for the Lindblum market was for it to exist bright and colorful, kind of similar a boutique, with numerous items being held on display in order to attract customers.
6 The Thirteenth Ark Was Almost A Playable Dungeon
The Thirteenth Ark is a location that is mentioned inFinal Fantasy 13-2but you are never given the chance to visit it. It is a huge fortress/science facility that is held aloft using an anti-gravity device, which has led some to believe that it is the sacred ark that volition continue the children of Pulse safe on the day of reckoning.
You were originally going to be able to visit the Thirteenth Ark inFinal Fantasy 13-2as a secret dungeon, which would be suspended loftier in the sky, with the intention of making the players experience disorientated every bit they tried to explore it. You lot were also going to use the power of the current of air to travel across huge expanses of space in guild to reach different parts of the dungeon, which would have been fun for players with a fright of heights.
five Alma From Final Fantasy Tactics Was About A White Mage
Alma Beoulve is the sis of Ramza Beoulve. He spends a proficient portion ofTerminal Fantasy Tacticson an extended rescue mission, as his sister falls into the hands of the agents of the Lucavi. She is afterward chosen to be the host for the spirit of Ultima, simply Alma manages to free herself and aids Ramza during the last battle of the game.
Alma Beoulve has the unique Cleric job, which gives her access to some of the all-time spells in the game.
Y'all wouldn't be able to tell that there is anything special virtually Alma from her appearance, as she looks like a normal daughter from a medieval setting. The original blueprint for Alma Beoulve was going to be heavily reminiscent of the White Mage chore, with a white robe that has a red ribbon and red boots on her feet, which would have gone further in showing that she is a powerful spellcaster.
4 A Bizarre Looking Eidolon Was Cutting From Terminal Fantasy Type-0
Last Fantasy Blazon-0has a lot of cut content related to the eidolons that appear in the game. Y'all were originally going to be able to summon Pandemonium (fromFinal Fantasy VIII), the Phoenix, and Typhon. There are character models for all 3 cut eidolons hidden within the files of the game and no 1 is sure why they weren't added to the Hard disk drive port of the game.
There was another eidolon planned for the game that never fabricated it past the concept art phase. Its proper noun was Nemesis and it resembled a statue of a female person angel that had a giant red robot's manus sticking out of its dorsum. This is ane of the most bizarre looking summon monsters in the series and it'southward a shame that it never made its way into the game.
iii Final Fantasy X-2 Virtually Had Dresspheres Based On Relm From Last Fantasy VI
Last Fantasy 10-2only had three playable characters, but the introduction of the dressphere arrangement immune them to switch abilities & outfits on the fly, giving them access to the powers of several unlike jobs at one time.
At that place were a lot of different dresspheres planned forTerminal Fantasy X-2that never made it into the game, which included the likes of the Dancer, the Matador, and even the Mermaid. One of the best unused dresspheres was the Pictomancer, which was a reference to Relm fromFinal Fantasy Half-dozenand her ability to draw her enemies in order to re-create their abilities. The Pictomancer outfits were even inspired by the i worn by Relm.
2 Final Fantasy IX Virtually Had The Demon Waterfall
Final Fantasy 9went through numerous changes during the early stages of production, which were partly inspired past the shift from being a retro-focused title into a mainline game. The concept art forFinal Fantasy IX/Gaidenseems to suggest that the game was going to bring back the job system, with Garland interim equally the primary villain and using his original appearance from the starting timeFinal Fantasy.
Ane of the unused locations in Final Fantasy IX that but exists in concept fine art form is called the Demon Waterfall.
This location contains a huge skull that is wearing a massive crown, which is placed at the superlative of a waterfall, as h2o crashes down into a demonic looking valley below.
1 The Original Bahamut Nearly Appeared In Final Fantasy Xv
Bahamut has appeared in most every singleFinal Fantasychampionship. He debuted in the originalLast Fantasyevery bit the being with the power to upgrade the jobs of every party fellow member and would later become a powerful summon monster. Bahamut has taken on several different forms over the class of theConcluding Fantasyseries andFinal Fantasy XVwas no exception. InFinal Fantasy XV,Bahamut appears to be a mixture of a knight and an angel, with a draconic theme running throughout. You can only summon this version of Bahamut during a single battle in the game.
The concept art forFinal Fantasy Xvshows that the original version of Bahamut was planned to appear and was going to battle a monster that looked like to Valfodr fromFinal Fantasy XIII-2.Information technology's likely that the storyline involving the Astrals hadn't been fleshed out during the early stages of evolution (or weren't office of the story during the time when the game was calledConcluding Fantasy Versus Xiii) and they were going to retain their original designs.
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What do you think of these concept designs? Would you have liked to run into whatever of them in a Final Fantasy game? Let us know in the comments!
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